What missions can I do at home to help my house’s air?
Start with five easy missions you can do today. You look, you listen, and you keep things clear.

Your five detective senses
Every mission uses these five picture signs. You will see them on this page and on the printed sheets.
LOOK
Use your eyes. What do you see? Is anything blocking the big air grille?
LISTEN
Use your ears. Is the house making its usual sounds, or a new one?
SNIFF
Notice smells as you walk by. A strange smell? Tell a grown-up.
HANDS OFF
Some things are for grown-ups: the outside unit, the electric box and wires, and the attic.
TELL A GROWN-UP
Noticed a drip, a new noise or a room that stays hot? A detective reports it.
Start here: five big missions
Pick one. Each one takes just a few minutes. Tick the boxes on paper as you go.
1. Fan ON
Your job: When someone takes a bath or shower, the bathroom fan goes ON.
Because: a shower makes warm, wet air. The fan pulls that wet air out of the room, so the mirror and walls dry faster.
You need: a grown-up to show you the fan switch. Time: 1 minute.
π π
2. Shower curtain IN the tub
Your job: Before a shower, check that the shower curtain hangs inside the tub.
Because: the water runs down the curtain and back into the tub. The floor stays dry, so nobody slips.
You need: just your eyes. Time: 30 seconds.
π
3. Door CLOSED
Your job: When the AC or heat is running, the outside doors and windows stay closed.
Because: the house works hard to make its air just right. An open door lets that air escape outside.
You need: nothing. Time: 2 minutes to check every outside door.
π
4. Big air grille CLEAR
Your job: Keep furniture, toys and laundry away from the big air grille. It’s usually on a wall or ceiling in a hallway.
Because: that grille, called the return, is where the AC breathes in. If it’s blocked, the whole house gets less air and the machine works harder.
You need: your eyes and feet. Time: 2 minutes.
π Tell a grown-up if furniture is in the way.
5. Tell a grown-up
Your job: If you notice something new or strange, find a grown-up and tell them.
Because: you might be the first one to notice. Grown-ups decide what to do next, and that is how houses get fixed early.
You need: your voice. Time: as long as it takes to find a grown-up.
π£οΈ Tell a grown-up.
More missions for bigger readers
Done the first five? Try these. They take a little more reading and a little more thinking.
βοΈ Sunny Side Patrol
Mission: In the morning, the sun shines on the east side of your house. After lunch, it moves to the west side. With a grown-up, close the blinds or curtains on the sunny side.
Because: sunlight coming through a window warms up the room. Blocking it keeps the room cooler.
π Which rooms got the most sun?
π‘οΈ Thermostat Reporter
Mission: Find the thermostat. It is the little screen or dial on the wall that tells the AC or heat when to run. Read the number it shows. Write it down.
Because: the thermostat is like the boss of the system. Knowing where it is and what it says is good detective work.
Rule: Read only. Grown-ups set the number.
π
π Return Grille Hunt
Mission: Most homes have one or more big vents where air goes back to the machine. This is called a return grille (a big vent that pulls air in). Can you find yours? If you can reach it from the floor, hold a thin strip of tissue near it. Does it get pulled toward the grille when the system is running?
Because: the air in your house travels in a loop. It comes out of the vents in your ceilings and goes back through the return.
π Is anything blocking it?
πΎ Pet Spot Patrol
Mission: Check where pet beds, crates and litter boxes sit. Is any of them right in front of the big air grille?
Because: pets like cozy spots, but a crate or bed in front of the grille blocks the air the AC breathes in. Pet fur also collects on it.
π Tell a grown-up if a pet spot needs to move. Grown-ups move the heavy things.
πͺ Window Watch
Mission: From inside, with a grown-up, look out a window at the outside AC unit. Are leaves, toys or tall grass piled against it?
Because: the outside unit pushes heat out of your house. It needs open space around it to do that.
π Tell a grown-up if something is piled against it.
πͺ Fan Detective
Mission: Stand under a ceiling fan that is on. Do you feel cooler? Now walk out of the room. Does the room get cooler when nobody is in it?
Because: fans cool people, not rooms. A fan moves air across your skin, which feels cool. It does not make the air colder. So fans can go off when everyone leaves the room.
π
π Listening Minute
Mission: Sit very still for one minute. Count how many house sounds you hear. Is the AC or heat running? Is the fridge humming?
Because: when you know the usual sounds, you can notice a new one. See the house sounds guide.
π Tell a grown-up about any sound that is new to you.
π§ Drip Spotter
Mission: Walk past the ceilings near vents and the closet doors where your AC lives. Look for water spots, drips or puddles.
Because: an AC makes water while it cools. That water is supposed to go down a pipe and outside. A drip inside means it took a wrong turn.
π Tell a grown-up right away if you see water where it should not be.
Keep going
Hero Habits
Turn missions into everyday habits, with a way to prove they work.
Safe Spot Map
Where you can look, and where only grown-ups go.
My Hero Log
A paper log to tick off your missions.
Air Trail
Follow the air all the way through your house.
Printables
Print these missions as a one-page checklist.
